← Back to blog

The Game Launch Marketing Playbook: Announce to Soft Launch to Live Ops

Most game marketing fails before launch day — not because the game is bad, but because the marketing treats launch as a single event instead of a sequence. You get one launch week, but the work that decides whether it lands starts months earlier and continues long after.

This is the phase-by-phase playbook we use to take a game from announce to a healthy live-ops loop.

The launch is a sequence, not a day

PhaseWindowPrimary goalLead channelsKPI that matters
AnnounceT-90 to T-45Awareness + wishlist/pre-regTrailer, PR, creators, socialsWishlists / pre-registrations
Hype buildT-45 to T-7Community + intentCreators, Discord, short-formCommunity size, engagement
Soft launchT-30 to T-0 (regional)Validate funnel + economyPaid UA, creators, ASOD1/D7 retention, CPI
LaunchLaunch weekPeak install volumePaid UA, creators, PR, clipsInstalls, CAC, store rank
Live opsT+0 onwardRetention + LTVCRM, creators, events, updatesRetention, LTV/CAC

The phases overlap on purpose. Soft launch often runs alongside hype build in other regions; live ops planning starts before launch. What follows is what each phase is actually for.

Announce (T-90 to T-45): build a list, not just a moment

The announce trailer is not the finish line — it’s a lead magnet. The job is to convert attention into a wishlist or pre-registration, an owned signal you can re-target at launch.

  • Lead with the trailer, but capture everywhere it’s seen: store wishlist, pre-reg landing page, Discord.
  • Seed creators early with embargoed access so the announce lands as culture, not an ad.
  • Start the community now. A Discord with 5,000 real members at announce is worth more than 50,000 cold installs at launch.

Hype build (T-45 to T-7): turn awareness into intent

Awareness decays. This phase keeps the audience warm and moves them from “heard of it” to “waiting for it.”

  • Run a steady drip of short-form: gameplay, dev diaries, community content. This is where viral clipping earns its budget — native reach at a fraction of a cent per view.
  • Give the community something to do: playtests, beta keys, referral rewards for pre-registrations.
  • Brief your creator bench so they’re ready to move the day launch assets drop.

Soft launch (T-30 to T-0): validate before you spend

Soft launch in a representative market is where you find out if the economy and funnel actually work — before you pour the budget in.

  • Measure D1/D7 retention and CPI against your benchmarks. If retention is broken, no amount of UA fixes it.
  • Test creative and audiences on paid UA at small scale. Find the winning combinations you’ll pour budget into at launch.
  • Tune the onboarding and first-session experience on real data. This is the cheapest retention you’ll ever buy.

Launch (launch week): concentrate the volume

Everything compounds in a tight window. The goal is peak install volume and store rank, so the algorithm and organic discovery do some of the work for you.

  • Fire creators, paid UA and PR in the same window — coordinated, not staggered — to concentrate the spike.
  • Watch CAC in real time and shift budget to the channels holding their cost, not the ones with the biggest reach.
  • Have the live-coverage muscle ready. Real-time social execution matters — for PUBG Esports with BLAST we ran 9 event days at 100% on-time delivery; launch week is the same discipline.

Live ops (T+0 onward): the phase that pays

Launch buys you users. Live ops decides whether you keep them — and it’s where the LTV that justifies your CAC is actually earned.

  • Move spend from acquisition to retention and re-engagement: CRM, events, seasonal content, community rewards.
  • Keep the creator relationships alive between updates so every content drop has distribution ready.
  • Judge everything on LTV/CAC, not install count. A cheap install that churns on D2 is a cost, not a win.

The one mistake to avoid

Spending the whole budget on launch week. The brands that win treat launch as the middle of the story: they’ve built an owned audience before it and a retention engine after it. The trailer gets the attention; the sequence gets the players.


Planning a launch? We run the full sequence — announce to live ops — across gaming and mobile. See our gaming work or book a strategy call.

Next step

Ready to Ignite Your Growth?

Let's discuss how we can help your brand succeed in gaming, esports, or fintech marketing.

Get a Free Strategy Call →